Gamification
/
Live & online
/
Concept
Mitsuba
Sprinting, snacks, neon lights!
50k
players
32,124
new leads
7.3
plays per player



/ About the project
The human truth
On a supermarket shelf you can see a flavour, but you can’t feel it. And at a trade show, a free sample is gone the moment the bag is empty.
The idea
Celebrate the unexpected. We made the punchy, fiery feeling of the snack into something you play instead of something you taste once.
What we made
An endless runner starring snack chef Umami. You sprint through neon Asian nightlife streets, dodge tuk-tuks and scooters and collect flavour power-ups, with a “MI, TSU, BA!” countdown at the start. It runs as a mobile web game and as an arcade cabinet at the centre of the Mitsuba booth at trade shows. A QR code takes your arcade score to your phone, and turns a play into a lead.
Results
50k players
32,124 new leads
7.3 plays per player
My role
Creative concept, Art direction, Character & environment styling
/ Credits
Client:
Mitsuba
Creative:
Jelle Dingemans
Art Director:
Jelle Dingemans
Designers:
Raoul Rijkers
/ Year
2025
/ What I did
Concept · Art direction · Game design
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